zdbsp1
Gl nodes builder for doom engines
Usage
zdbsp [options]
input.wad ...
[-o
output.wad]
zdbsp @argfile.rsp
Overview
ZDBSP is a nodes builder specially designed to be used with OpenGL-based DOOM game engines. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy for an OpenGL DOOM engine to compute the polygons needed for drawing the levels.
Options
-
--help -
Displays a summary of all ZDBSP's command line options, as if you had run ZDBSP without any options.
Releases
Unchanged in 4 releases since Debian 10 (Buster).