zdbsp(1)

zdbsp1

Gl nodes builder for doom engines

Usage

zdbsp [options] input.wad ... [-o output.wad]

zdbsp @argfile.rsp

Overview

ZDBSP is a nodes builder specially designed to be used with OpenGL-based DOOM game engines. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy for an OpenGL DOOM engine to compute the polygons needed for drawing the levels.

Options

--help

Displays a summary of all ZDBSP's command line options, as if you had run ZDBSP without any options.

Releases

Unchanged in 4 releases since Debian 10 (Buster).

  1. 10–13

Authors

Copyright (C) 2002-2016 Marisa Heit

Copyright (C) 2006-2017 Christoph Oelckers

License

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

From zdbsp 1.19+20181027+dfsg.1-4 in Debian 13 (Trixie). Parsed by carta from the page's man source.