nvcompress1
Compresses the given image and produces a dds file.
Usage
nvcompress [OPTION]
INFILE
[OUTFILE]
Overview
nvcompress is part of the NVIDIA texture toolset. The tool compresses the given infile into a dds file.
Options
-
-color -
The input image is a color map (default).
-
-alpha -
The input image has an alpha channel used for transparency.
-
-normal -
The input image is a normal map.
-
-tonormal -
Convert input to normal map.
-
-clamp -
Clamp wrapping mode (default).
-
-repeat -
Repeat wrapping mode.
-
-nomips -
Disable mipmap generation.
Options
-
-fast -
Fast compression.
-
-nocuda -
Do not use cuda compressor.
-
-rgb -
RGBA format
-
-bc1 -
BC1 format (DXT1)
-
-bc1n -
BC1 normal map format (DXT1nm)
-
-bc1a -
BC1 format with binary alpha (DXT1a)
-
-bc2 -
BC2 format (DXT3)
-
-bc3 -
BC3 format (DXT5)
-
-bc3n -
BC3 normal map format (DXT5nm)
-
-bc4 -
BC4 format (ATI1)
-
-bc5 -
BC5 format (3Dc/ATI2)
Releases
Unchanged in 7 releases since Debian 7 (Wheezy).