load_bmp3alleg
Loads a bmp bitmap from a file. allegro game programming library.
Usage
#include <allegro.h>
BITMAP *load_bmp(const char *filename, RGB *pal);
Overview
Loads an 8-bit, 16-bit, 24-bit or 32-bit Windows or OS/2 BMP file.
Return value
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.