hyperrogue(6)

hyperrogue6

Non-euclidean graphical rogue-like game

Usage

hyperrogue

Overview

This manual page documents briefly the hyperrogue game.

HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space.

Options

Most configuration can be accessed inside the game after pressing the v key.

Some configured options can be overridden from the command line:

-c configfile

Instead of the default ~/.hyperrogue.ini, read and write the configuration from the specified configfile.

-s highscorefile

Instead of the default ~/.hyperrogue.log, read and write high scores from the specified highscorefile.

-f

Start in fulls screen mode.

-w

Start in windowed mode.

-e

Use Escher stype graphics.

-a

Use ASCII stype graphics.

-p

Use plain graphics.

-r WxHxF

Set the resolution to W times H, and font size to F.

-h, --help

Show summary of options.

-v, --version

Show version of program.

Hidden features

By pressing F6, the builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry program, but is useful for designing individual player characters (using which requires modifications to the game's source code). Again, F1 displays a help screen.

Some advanced options are available by pressing Fn keys inside the v configuration menu:

F4

Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).

F7

Save a screenshot in BMP format in the current directory.

F8

Save a high resolution screenshot with different backgrounds.

F9

Enter demo mode (give many items, and denser worlds).

Releases

Unchanged in 3 releases since Debian 11 (Bullseye).

  1. 11–13

Author

HyperRogue was written by Zeno Rogue.

This manual page was written by chrysn <[email protected]>, for the Debian project (and may be used by others).

From hyperrogue 12.1q-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.