glViewport(3x)

glViewport3x

Set the viewport

C specification

void glViewport( GLint x,

	GLint y,
	GLsizei width,
	GLsizei height )

delim $$

Parameters

x, y

Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).

width, height

Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.

Overview

glViewport specifies the affine transformation of $x$ and $y$ from normalized device coordinates to window coordinates. Let ($x sub nd$, $y sub nd$) be normalized device coordinates. Then the window coordinates ($x sub w$, $y sub w$) are computed as follows:

x sub w ~=~ ( x sub nd ~+~ 1 ) left ( "width" over 2 right ) ~+~ "x"

y sub w ~=~ ( y sub nd ~+~ 1 ) left ( "height" over 2 right ) ~+~ "y"

Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.

Errors

GL_INVALID_VALUE is generated if either width or height is negative.

GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated gets

glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS

From xlibmesa-gl-dev 4.3.0.dfsg.1-14sarge7 in Debian 3.1 (Sarge). Parsed by carta from the page's man source.