glPixelStore3x
Set pixel storage modes
C specification
void glPixelStoref( GLenum pname,
GLfloat param )
void glPixelStorei( GLenum pname,
GLint param )
delim $$
Parameters
- pname
-
Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory:
GL_PACK_SWAP_BYTES,GL_PACK_LSB_FIRST,GL_PACK_ROW_LENGTH,GL_PACK_IMAGE_HEIGHT,GL_PACK_SKIP_PIXELS,GL_PACK_SKIP_ROWS,GL_PACK_SKIP_IMAGES, andGL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory:GL_UNPACK_SWAP_BYTES,GL_UNPACK_LSB_FIRST,GL_UNPACK_ROW_LENGTH,GL_UNPACK_IMAGE_HEIGHT,GL_UNPACK_SKIP_PIXELS,GL_UNPACK_SKIP_ROWS,GL_UNPACK_SKIP_IMAGES, andGL_UNPACK_ALIGNMENT.
- param
-
Specifies the value that pname is set to.
Overview
glPixelStore sets pixel storage modes that affect the operation of subsequent glDrawPixels and glReadPixels as well as the unpacking of polygon stipple patterns (see glPolygonStipple), bitmaps (see glBitmap), texture patterns (see glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D). Additionally, if the GL_ARB_imaging extension is supported, pixle storage modes affect convlution filters (see glConvolutionFilter1D, glConvolutionFilter2D, and glSeparableFilter2D, color table (see glColorTable, and glColorSubTable, and unpacking histogram (See glHistogram), and minmax (See glMinmax) data.
pname is a symbolic constant indicating the parameter to be set, and param is the new value. Six of the twelve storage parameters affect how pixel data is returned to client memory. They are as follows:
GL_PACK_SWAP_BYTES-
If true, byte ordering for multibyte color components, depth components, color indices, or stencil indices is reversed. That is, if a four-byte component consists of bytes $b sub 0$, $b sub 1$, $b sub 2$, $b sub 3$, it is stored in memory as $b sub 3$, $b sub 2$, $b sub 1$, $b sub 0$ if
GL_PACK_SWAP_BYTESis true.GL_PACK_SWAP_BYTEShas no effect on the memory order of components within a pixel, only on the order of bytes within components or indices. For example, the three components of aGL_RGBpixel are always stored with red first, green second, and blue third, regardless of the value ofGL_PACK_SWAP_BYTES.
GL_PACK_LSB_FIRST-
If true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This parameter is significant for bitmap data only.
GL_PACK_ROW_LENGTH-
If greater than 0,
GL_PACK_ROW_LENGTHdefines the number of pixels in a row. If the first pixel of a row is placed at location $p$ in memory, then the location of the first pixel of the next row is obtained by skipping$k ~=~~ left { ^ lpile { n l above {a over s left ceiling { s n l } over a right ceiling}} ~~ lpile {s ~>=~ a above s ~<~ a }$
components or indices, where $n$ is the number of components or indices in a pixel, $l$ is the number of pixels in a row (
GL_PACK_ROW_LENGTHif it is greater than 0, the $width$ argument to the pixel routine otherwise), $a$ is the value ofGL_PACK_ALIGNMENT, and $s$ is the size, in bytes, of a single component (if $ a < s$, then it is as if $a ~=~ s$). In the case of 1-bit values, the location of the next row is obtained by skipping$k ~=~ 8 a left ceiling { n l } over { 8 a } ^ right ceiling$
components or indices.
-
The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage
GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.
GL_PACK_IMAGE_HEIGHT-
If greater than 0,
GL_PACK_IMAGE_HEIGHTdefines the number of pixels in an image three-dimensional texture volume. Where ``image'' is defined by all pixels sharing the same third dimension index. If the first pixel of a row is placed at location $p$ in memory, then the location of the first pixel of the next row is obtained by skipping$k ~=~~ left { ~ lpile { n l h above {a over s left ceiling { s n l h } over a ^ right ceiling}} ~~ lpile {s ~>=~ a above s ~<~ a }$
components or indices, where $n$ is the number of components or indices in a pixel, $l$ is the number of pixels in a row (
GL_PACK_ROW_LENGTHif it is greater than 0, the $width$ argument toglTexImage3dotherwise), $h$ is the number of rows in a pixel image (GL_PACK_IMAGE_HEIGHTif it is greater than 0, the $height$ argument to theglTexImage3Droutine otherwise), $a$ is the value ofGL_PACK_ALIGNMENT, and $s$ is the size, in bytes, of a single component (if $ a < s$, then it is as if $a = s$).
-
The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage
GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.
GL_PACK_SKIP_PIXELS,GL_PACK_SKIP_ROWS, andGL_PACK_SKIP_IMAGES-
These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated simply by incrementing the pointer passed to
glReadPixels. SettingGL_PACK_SKIP_PIXELSto $i$ is equivalent to incrementing the pointer by $i n$ components or indices, where $n$ is the number of components or indices in each pixel. SettingGL_PACK_SKIP_ROWSto $j$ is equivalent to incrementing the pointer by $j m$ components or indices, where $m$ is the number of components or indices per row, as just computed in theGL_PACK_ROW_LENGTHsection. SettingGL_PACK_SKIP_IMAGESto $k$ is equivalent to incrementing the pointer by $k p$, where $p$ is the number of components or indices per image, as computed in theGL_PACK_IMAGE_HEIGHTsection.
GL_PACK_ALIGNMENT-
Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).
The other six of the twelve storage parameters affect how pixel data is read from client memory. These values are significant for glDrawPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glBitmap, and glPolygonStipple.
Additionally, if the GL_ARB_imaging extension is supported, glColorTable, glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D, and glSeparableFilter2D. They are as follows:
GL_UNPACK_SWAP_BYTES-
If true, byte ordering for multibyte color components, depth components, color indices, or stencil indices is reversed. That is, if a four-byte component consists of bytes $b sub 0$, $b sub 1$, $b sub 2$, $b sub 3$, it is taken from memory as $b sub 3$, $b sub 2$, $b sub 1$, $b sub 0$ if
GL_UNPACK_SWAP_BYTESis true.GL_UNPACK_SWAP_BYTEShas no effect on the memory order of components within a pixel, only on the order of bytes within components or indices. For example, the three components of aGL_RGBpixel are always stored with red first, green second, and blue third, regardless of the value ofGL_UNPACK_SWAP_BYTES.
GL_UNPACK_LSB_FIRST-
If true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This is relevant only for bitmap data.
GL_UNPACK_ROW_LENGTH-
If greater than 0,
GL_UNPACK_ROW_LENGTHdefines the number of pixels in a row. If the first pixel of a row is placed at location $p$ in memory, then the location of the first pixel of the next row is obtained by skipping$k ~=~~ left { ~ lpile { n l above {a over s left ceiling { s n l } over a ^ right ceiling}} ~~ lpile {s ~>=~ a above s ~<~ a }$
components or indices, where $n$ is the number of components or indices in a pixel, $l$ is the number of pixels in a row (
GL_UNPACK_ROW_LENGTHif it is greater than 0, the $width$ argument to the pixel routine otherwise), $a$ is the value ofGL_UNPACK_ALIGNMENT, and $s$ is the size, in bytes, of a single component (if $ a < s$, then it is as if $a = s$). In the case of 1-bit values, the location of the next row is obtained by skipping$k ~=~ 8 a left ceiling { n l } over { 8 a } right ceiling$
components or indices.
-
The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage
GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.
GL_UNPACK_IMAGE_HEIGHT-
If greater than 0,
GL_UNPACK_IMAGE_HEIGHTdefines the number of pixels in an image of a three-dimensional texture volume. Where ``image'' is defined by all pixel sharing the same third dimension index. If the first pixel of a row is placed at location $p$ in memory, then the location of the first pixel of the next row is obtained by skipping$k ~=~~ left {~ lpile { n l h above {a over s left ceiling { s n l h } over a ^ right ceiling}} ~~ lpile {s ~ >=~ a above s ~<~ a }$
components or indices, where $n$ is the number of components or indices in a pixel, $l$ is the number of pixels in a row (
GL_UNPACK_ROW_LENGTHif it is greater than 0, the $width$ argument toglTexImage3Dotherwise), $h$ is the number of rows in an image (GL_UNPACK_IMAGE_HEIGHTif it is greater than 0, the $height$ argument toglTexImage3Dotherwise), $a$ is the value ofGL_UNPACK_ALIGNMENT, and $s$ is the size, in bytes, of a single component (if $ a < s$, then it is as if $a ~=~ s$).
-
The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage
GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.
GL_UNPACK_SKIP_PIXELSandGL_UNPACK_SKIP_ROWS-
These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated by incrementing the pointer passed to
glDrawPixels,glTexImage1D,glTexImage2D,glTexSubImage1D,glTexSubImage2D,glBitmap, orglPolygonStipple. SettingGL_UNPACK_SKIP_PIXELSto $i$ is equivalent to incrementing the pointer by $i n$ components or indices, where $n$ is the number of components or indices in each pixel. SettingGL_UNPACK_SKIP_ROWSto $j$ is equivalent to incrementing the pointer by $j k$ components or indices, where $k$ is the number of components or indices per row, as just computed in theGL_UNPACK_ROW_LENGTHsection.
GL_UNPACK_ALIGNMENT-
Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).
The following table gives the type, initial value, and range of valid values for each storage parameter that can be set with glPixelStore.
| pname | Type | Initial Value | Valid Range |
| GL_PACK_SWAP_BYTES | boolean | false | true or false |
| GL_PACK_LSB_FIRST | boolean | false | true or false |
| GL_PACK_ROW_LENGTH | integer | 0 | [0,∞) |
| GL_PACK_IMAGE_HEIGHT | integer | 0 | [0, ∞) |
| GL_PACK_SKIP_ROWS | integer | 0 | [0,∞) |
| GL_PACK_SKIP_PIXELS | integer | 0 | [0,∞) |
| GL_PACK_SKIP_IMAGES | integer | 0 | [0,∞) |
| GL_PACK_ALIGNMENT | integer | 4 | 1, 2, 4, or 8 |
| GL_UNPACK_SWAP_BYTES | boolean | false | true or false |
| GL_UNPACK_LSB_FIRST | boolean | false | true or false |
| GL_UNPACK_ROW_LENGTH | integer | 0 | [0,∞) |
| GL_UNPACK_IMAGE_HEIGHT | integer | 0 | [0,∞) |
| GL_UNPACK_SKIP_ROWS | integer | 0 | [0,∞) |
| GL_UNPACK_SKIP_PIXELS | integer | 0 | [0,∞) |
| GL_UNPACK_SKIP_IMAGES | integer | 0 | [0,∞) |
| GL_UNPACK_ALIGNMENT | integer | 4 | 1, 2, 4, or 8 |
glPixelStoref can be used to set any pixel store parameter. If the parameter type is boolean, then if param is 0, the parameter is false; otherwise it is set to true. If pname is a integer type parameter, param is rounded to the nearest integer.
Likewise, glPixelStorei can also be used to set any of the pixel store parameters. Boolean parameters are set to false if param is 0 and true otherwise.
Notes
The pixel storage modes in effect when glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glBitmap, or glPolygonStipple is placed in a display list control the interpretation of memory data. Likewise, if the GL_ARB_imaging extension is supported, the pixel storage modes in effect when glColorTable, glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D, of glSeparableFilter2D is placed in a display list control the interpretation of memory data. The pixel storage modes in effect when a display list is executed are not significant.
Pixel storage modes are client state and must be pushed and restored using
glPushClientAttrib and glPopClientAttrib.
Errors
GL_INVALID_ENUM is generated if pname is not an accepted value.
GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if alignment is specified as other than 1, 2, 4, or 8.
GL_INVALID_OPERATION is generated if glPixelStore is executed between the execution of glBegin and the corresponding execution of glEnd.
Associated gets
glGet with argument GL_PACK_SWAP_BYTES
glGet with argument GL_PACK_LSB_FIRST
glGet with argument GL_PACK_ROW_LENGTH
glGet with argument GL_PACK_IMAGE_HEIGHT
glGet with argument GL_PACK_SKIP_ROWS
glGet with argument GL_PACK_SKIP_PIXELS
glGet with argument GL_PACK_SKIP_IMAGES
glGet with argument GL_PACK_ALIGNMENT
glGet with argument GL_UNPACK_SWAP_BYTES
glGet with argument GL_UNPACK_LSB_FIRST
glGet with argument GL_UNPACK_ROW_LENGTH
glGet with argument GL_UNPACK_IMAGE_HEIGHT
glGet with argument GL_UNPACK_SKIP_ROWS
glGet with argument GL_UNPACK_SKIP_PIXELS
glGet with argument GL_UNPACK_SKIP_IMAGES
glGet with argument GL_UNPACK_ALIGNMENT