glEnable3x
Enable or disable server-side gl capabilities
C specification
void glEnable( GLenum cap )
Parameters
- cap
-
Specifies a symbolic constant indicating a GL capability.
C specification
void glDisable( GLenum cap )
Parameters
- cap
-
Specifies a symbolic constant indicating a GL capability.
Overview
glEnable and glDisable enable and disable various capabilities. Use glIsEnabled or glGet to determine the current setting of any capability. The initial value for each capability with the exception of GL_DITHER is GL_FALSE. The initial value for GL_DITHER is GL_TRUE.
Both glEnable and glDisable take a single argument, cap, which can assume one of the following values:
GL_ALPHA_TEST-
If enabled, do alpha testing. See
glAlphaFunc.
GL_AUTO_NORMAL-
If enabled, generate normal vectors when either
GL_MAP2_VERTEX_3orGL_MAP2_VERTEX_4is used to generate vertices. SeeglMap2.
GL_BLEND-
If enabled, blend the incoming RGBA color values with the values in the color buffers. See
glBlendFunc.
GL_CLIP_PLANEi-
If enabled, clip geometry against user-defined clipping plane i. See
glClipPlane.
GL_COLOR_LOGIC_OP-
If enabled, apply the currently selected logical operation to the incoming RGBA color and color buffer values. See
glLogicOp.
GL_COLOR_MATERIAL-
If enabled, have one or more material parameters track the current color. See
glColorMaterial.
GL_COLOR_TABLE-
If enabled, preform a color table lookup on the incoming RGBA color values. See
glColorTable.
GL_CONVOLUTION_1D-
If enabled, perform a 1D convolution operation on incoming RGBA color values. See
glConvolutionFilter1D.
GL_CONVOLUTION_2D-
If enabled, perform a 2D convolution operation on incoming RGBA color values. See
glConvolutionFilter2D.
GL_CULL_FACE-
If enabled, cull polygons based on their winding in window coordinates. See
glCullFace.
GL_DEPTH_TEST-
If enabled, do depth comparisons and update the depth buffer. Note that even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. See
glDepthFuncand
glDepthRange.
GL_DITHER-
If enabled, dither color components or indices before they are written to the color buffer.
GL_FOG-
If enabled, blend a fog color into the posttexturing color. See
glFog.
GL_HISTOGRAM-
If enabled, histogram incoming RGBA color values. See
glHistogram.
GL_INDEX_LOGIC_OP-
If enabled, apply the currently selected logical operation to the incoming index and color buffer indices. See
glLogicOp.
GL_LIGHTi-
If enabled, include light i in the evaluation of the lighting equation. See
glLightModelandglLight.
GL_LIGHTING-
If enabled, use the current lighting parameters to compute the vertex color or index. Otherwise, simply associate the current color or index with each vertex. See
glMaterial,glLightModel, andglLight.
GL_LINE_SMOOTH-
If enabled, draw lines with correct filtering. Otherwise, draw aliased lines. See
glLineWidth.
GL_LINE_STIPPLE-
If enabled, use the current line stipple pattern when drawing lines. See
glLineStipple.
GL_MAP1_COLOR_4-
If enabled, calls to
glEvalCoord1,glEvalMesh1, andglEvalPoint1generate RGBA values. SeeglMap1.
GL_MAP1_INDEX-
If enabled, calls to
glEvalCoord1,glEvalMesh1, andglEvalPoint1generate color indices. SeeglMap1.
GL_MAP1_NORMAL-
If enabled, calls to
glEvalCoord1,glEvalMesh1, andglEvalPoint1generate normals. SeeglMap1.
GL_MAP1_TEXTURE_COORD_1-
If enabled, calls to
glEvalCoord1,glEvalMesh1, andglEvalPoint1generate s texture coordinates. SeeglMap1.
GL_MAP1_TEXTURE_COORD_2-
If enabled, calls to
glEvalCoord1,glEvalMesh1, andglEvalPoint1generate s and t texture coordinates. SeeglMap1.
GL_MAP1_TEXTURE_COORD_3-
If enabled, calls to
glEvalCoord1,glEvalMesh1, andglEvalPoint1generate s, t, and r texture coordinates. SeeglMap1.
GL_MAP1_TEXTURE_COORD_4-
If enabled, calls to
glEvalCoord1,glEvalMesh1, andglEvalPoint1generate s, t, r, and q texture coordinates. SeeglMap1.
GL_MAP1_VERTEX_3-
If enabled, calls to
glEvalCoord1,glEvalMesh1, andglEvalPoint1generate x, y, and z vertex coordinates. SeeglMap1.
GL_MAP1_VERTEX_4-
If enabled, calls to
glEvalCoord1,glEvalMesh1, andglEvalPoint1generate homogeneous x, y, z, and w vertex coordinates. SeeglMap1.
GL_MAP2_COLOR_4-
If enabled, calls to
glEvalCoord2,glEvalMesh2, andglEvalPoint2generate RGBA values. SeeglMap2.
GL_MAP2_INDEX-
If enabled, calls to
glEvalCoord2,glEvalMesh2, andglEvalPoint2generate color indices. SeeglMap2.
GL_MAP2_NORMAL-
If enabled, calls to
glEvalCoord2,glEvalMesh2, andglEvalPoint2generate normals. SeeglMap2.
GL_MAP2_TEXTURE_COORD_1-
If enabled, calls to
glEvalCoord2,glEvalMesh2, andglEvalPoint2generate s texture coordinates. SeeglMap2.
GL_MAP2_TEXTURE_COORD_2-
If enabled, calls to
glEvalCoord2,glEvalMesh2, andglEvalPoint2generate s and t texture coordinates. SeeglMap2.
GL_MAP2_TEXTURE_COORD_3-
If enabled, calls to
glEvalCoord2,glEvalMesh2, andglEvalPoint2generate s, t, and r texture coordinates. SeeglMap2.
GL_MAP2_TEXTURE_COORD_4-
If enabled, calls to
glEvalCoord2,glEvalMesh2, andglEvalPoint2generate s, t, r, and q texture coordinates. SeeglMap2.
GL_MAP2_VERTEX_3-
If enabled, calls to
glEvalCoord2,glEvalMesh2, andglEvalPoint2generate x, y, and z vertex coordinates. SeeglMap2.
GL_MAP2_VERTEX_4-
If enabled, calls to
glEvalCoord2,glEvalMesh2, andglEvalPoint2generate homogeneous x, y, z, and w vertex coordinates. SeeglMap2.
GL_MINMAX-
If enabled, compute the minimum and maximum values of incoming RGBA color values. See
glMinmax.
GL_NORMALIZE-
If enabled, normal vectors specified with
glNormalare scaled to unit length after transformation. SeeglNormal.
GL_POINT_SMOOTH-
If enabled, draw points with proper filtering. Otherwise, draw aliased points. See
glPointSize.
GL_POLYGON_OFFSET_FILL-
If enabled, and if the polygon is rendered in
GL_FILLmode, an offset is added to depth values of a polygon's fragments before the depth comparison is performed. SeeglPolygonOffset.
GL_POLYGON_OFFSET_LINE-
If enabled, and if the polygon is rendered in
GL_LINEmode, an offset is added to depth values of a polygon's fragments before the depth comparison is performed. SeeglPolygonOffset.
GL_POLYGON_OFFSET_POINT-
If enabled, an offset is added to depth values of a polygon's fragments before the depth comparison is performed, if the polygon is rendered in
GL_POINTmode. SeeglPolygonOffset.
GL_POLYGON_SMOOTH-
If enabled, draw polygons with proper filtering. Otherwise, draw aliased polygons. For correct anti-aliased polygons, an alpha buffer is needed and the polygons must be sorted front to back.
GL_POLYGON_STIPPLE-
If enabled, use the current polygon stipple pattern when rendering polygons. See
glPolygonStipple.
GL_POST_COLOR_MATRIX_COLOR_TABLE-
If enabled, preform a color table lookup on RGBA color values after color matrix transformation. See
glColorTable.
GL_POST_CONVOLUTION_COLOR_TABLE-
If enabled, preform a color table lookup on RGBA color values after convolution. See
glColorTable.
GL_RESCALE_NORMAL-
If enabled, normal vectors specified with
glNormalare scaled to unit length after transformation. SeeglNormal.
GL_SEPARABLE_2D-
If enabled, perform a two-dimensional convolution operation using a separable convolution filter on incoming RGBA color values. See
glSeparableFilter2D.
GL_SCISSOR_TEST-
If enabled, discard fragments that are outside the scissor rectangle. See
glScissor.
GL_STENCIL_TEST-
If enabled, do stencil testing and update the stencil buffer. See
glStencilFuncandglStencilOp.
GL_TEXTURE_1D-
If enabled, one-dimensional texturing is performed (unless two- or three-dimensional texturing is also enabled). See
glTexImage1D.
GL_TEXTURE_2D-
If enabled, two-dimensional texturing is performed (unless three-dimensional texturing is also enabled). See
glTexImage2D.
GL_TEXTURE_3D-
If enabled, three-dimensional texturing is performed. See
glTexImage3D.
GL_TEXTURE_GEN_Q-
If enabled, the q texture coordinate is computed using the texture generation function defined with
glTexGen. Otherwise, the current q texture coordinate is used. SeeglTexGen.
GL_TEXTURE_GEN_R-
If enabled, the r texture coordinate is computed using the texture generation function defined with
glTexGen. Otherwise, the current r texture coordinate is used. SeeglTexGen.
GL_TEXTURE_GEN_S-
If enabled, the s texture coordinate is computed using the texture generation function defined with
glTexGen. Otherwise, the current s texture coordinate is used. SeeglTexGen.
GL_TEXTURE_GEN_T-
If enabled, the t texture coordinate is computed using the texture generation function defined with
glTexGen. Otherwise, the current t texture coordinate is used. SeeglTexGen.
Notes
GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_COLOR_LOGIC_OP, and GL_INDEX_LOGIC_OP are available only if the GL version is 1.1 or greater.
GL_RESCALE_NORMAL, and GL_TEXTURE_3D are available only if the GL version is 1.2 or greater.
GL_COLOR_TABLE, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_HISTOGRAM, GL_MINMAX, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, and GL_SEPARABLE_2D are available only if GL_ARB_imaging is returned from glGet with an argument of GL_EXTENSIONS.
If GL_ARB_multitexture is supported, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, and GL_TEXTURE_GEN_Q enable or disable the respective state for the active texture unit specified with glActiveTextureARB.
Errors
GL_INVALID_ENUM is generated if cap is not one of the values listed previously.
GL_INVALID_OPERATION is generated if glEnable or glDisable is executed between the execution of glBegin and the corresponding execution of glEnd.