exflame3alleg
How to write directly to video memory improving performance. allegro game programming library.
Usage
#include <allegro.h>
Example exflame
Overview
This program demonstrates how to write directly to video memory. It implements a simple fire effect, first by calling getpixel() and putpixel(), then by accessing video memory directly a byte at a time, and finally using block memory copy operations.
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.