exdbuf3alleg
How to use double buffering to avoid flicker. allegro game programming library.
Usage
#include <allegro.h>
Example exdbuf
Overview
This program demonstrates the use of double buffering. It moves a circle across the screen, first just erasing and redrawing directly to the screen, then with a double buffer.
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.