draco_encoder1
Compress 3d geometric meshes and point clouds
Usage
draco_encoder -i
input
[-o
output]
[options]
Overview
Draco is a format for efficient compression of 3D graphics data such as geometric meshes or point clouds. draco_encoder is the compression tool.
The following options are available:
-
-i input -
input file name in
.plyor.objformat
-
-o output -
output file name
-
-qp value -
quantization bits for the position (default: 11)
-
-qt value -
quantization bits for the texture coordinates (default: 10)
-
-qn value -
quantization bits for the normal vector (default: 8)
-
-qg value -
quantization bits for any generic attribute (default: 8)
-
-cl value -
compression level from 0 to 10 (default: 7)
-
--skip attribute -
skip a given attribute (NORMAL, TEX_COORD, GENERIC)
-
--metadata -
use metadata to encode extra information in mesh files
-
-point_cloud -
force the input to be encoded as a point cloud
Negative quantization values will skip the specified attribute
Releases
3 releases since Debian 11 (Bullseye); the text changed 1 time.
-point_cloud since Debian 12 (Bookworm).
--point_cloud until Debian 11 (Bullseye).