default.cfg5
Chocolate doom configuration file
Overview
default.cfg is the configuration file for chocolate-doom(6). The configuration options stored in the file are the same as those stored in the original DOS Vanilla Doom. Extra Chocolate Doom-specific options are stored in a separate configuration file, chocolate-doom.cfg.
default.cfg is normally stored in the user's home directory, as ~/.local/share/chocolate-doom/default.cfg. The path can be overridden using the XDG_DATA_HOME environment variable (see the XDG Base Directory Specification).
The chocolate-doom-setup(6) tool provides a simple to use front-end for editing default.cfg.
File format
The file is a plain-text file, consisting of a list of configuration options and their values, separated by whitespace. Each option is stored on a separate line. Options have different types; an option may have either an integer, floating point or string value. If the option is of a string type, the value is surrounded by quotes (").
For example:
integer_value 1
integer_value2 1
floating_point_value 4.2
string_value "hello world"
Invalid lines or comments in the file will be ignored, but it is advisable not to put them in the file; the file is rewritten from scratch every time the game exits, so any invalid lines or comments will be lost.
Some options are used for keyboard key bindings; these are stored as integer values containing the keyboard scan code of the key to be bound to. Boolean values are also stored as integers, with a value of zero usually indicating "false" and a non-zero value indicating "true".
Configuration variables
mouse_sensitivity-
Mouse sensitivity. This value is used to multiply input mouse movement to control the effect of moving the mouse. The "normal" maximum value available for this through the in-game options menu is 9. A value of 31 or greater will cause the game to crash when entering the options menu.
sfx_volume-
Volume of sound effects, range 0-15.
music_volume-
Volume of in-game music, range 0-15.
show_messages-
If non-zero, messages are displayed on the heads-up display in the game ("picked up a clip", etc). If zero, these messages are not displayed.
key_right-
Keyboard key to turn right.
key_left-
Keyboard key to turn left.
key_up-
Keyboard key to move forward.
key_down-
Keyboard key to move backward.
key_strafeleft-
Keyboard key to strafe left.
key_straferight-
Keyboard key to strafe right.
key_fire-
Keyboard key to fire the currently selected weapon.
key_use-
Keyboard key to "use" an object, eg. a door or switch.
key_strafe-
Keyboard key to turn on strafing. When held down, pressing the key to turn left or right causes the player to strafe left or right instead.
key_speed-
Keyboard key to make the player run.
use_mouse-
If non-zero, mouse input is enabled. If zero, mouse input is disabled.
mouseb_fire-
Mouse button to fire the currently selected weapon.
mouseb_strafe-
Mouse button to turn on strafing. When held down, the player will strafe left and right instead of turning left and right.
mouseb_forward-
Mouse button to move forward.
mouseb_speed-
Mouse button to turn on running. When held down, the player will run while moving.
use_joystick-
If non-zero, joystick input is enabled.
joyb_fire-
Joystick virtual button that fires the current weapon.
joyb_strafe-
Joystick virtual button that makes the player strafe while held down.
joyb_use-
Joystick virtual button to "use" an object, eg. a door or switch.
joyb_speed-
Joystick virtual button that makes the player run while held down. If this has a value of 20 or greater, the player will always run, even if use_joystick is 0.
screenblocks-
Screen size, range 3-11. A value of 11 gives a full-screen view with the status bar not displayed. A value of 10 gives a full-screen view with the status bar displayed.
detaillevel-
Screen detail. Zero gives normal "high detail" mode, while a non-zero value gives "low detail" mode.
snd_channels-
Number of sounds that will be played simultaneously.
snd_musicdevice-
Music output device. A non-zero value gives MIDI sound output, while a value of zero disables music.
snd_sfxdevice-
Sound effects device. A value of zero disables in-game sound effects, a value of 1 enables PC speaker sound effects, while a value in the range 2-9 enables the "normal" digital sound effects.
snd_sbport-
SoundBlaster I/O port. Unused.
snd_sbirq-
SoundBlaster IRQ. Unused.
snd_sbdma-
SoundBlaster DMA channel. Unused.
snd_mport-
Output port to use for OPL MIDI playback. Unused.
usegamma-
Gamma correction level. A value of zero disables gamma correction, while a value in the range 1-4 gives increasing levels of gamma correction.
chatmacro0-
Multiplayer chat macro: message to send when alt+0 is pressed.
chatmacro1-
Multiplayer chat macro: message to send when alt+1 is pressed.
chatmacro2-
Multiplayer chat macro: message to send when alt+2 is pressed.
chatmacro3-
Multiplayer chat macro: message to send when alt+3 is pressed.
chatmacro4-
Multiplayer chat macro: message to send when alt+4 is pressed.
chatmacro5-
Multiplayer chat macro: message to send when alt+5 is pressed.
chatmacro6-
Multiplayer chat macro: message to send when alt+6 is pressed.
chatmacro7-
Multiplayer chat macro: message to send when alt+7 is pressed.
chatmacro8-
Multiplayer chat macro: message to send when alt+8 is pressed.
chatmacro9-
Multiplayer chat macro: message to send when alt+9 is pressed.
Releases
8 releases since Debian 6.0 (Squeeze); the text changed 4 times.