cube2(6)

cube26

A 3d first-person shooter engine

Usage

cube2 [-d] [-wwidth] [-hheight] [-zdepth] [-bbpp] [-asamples] [-t] [-kdirectory] [-fshaderprecision]

Overview

This manual page documents briefly the cube2 command.

cube2 is the client and map editor of the Cube2 engine.

Options

-d

Run as a dedicated server and don't start the client.

-wwidth

Set window width in pixels.

-hheight

Set window height in pixels.

-zdepth

Set the z-buffer precision to depth in bits.

-bbpp

Set the bits per pixel to bpp bits.

-asamples

Set Full Scene Antialiasing to samples samples.

-t

Run in windowed mode.

-kdirectory

Adds directory to the list of paths, in which the engine searches for files.

-fshaderprecision

Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders. The lower the value, the faster cube2 will run.

-f

Don't use any shaders.

Releases

Unchanged in 6 releases since Debian 8 (Jessie).

  1. 8–13

Author

The Cube2 engine was written by
Wouter "Aardappel" van Oortmerssen,
Lee "Eihrul" Salzman
Mike "Gilt" Dysart
Adrian "driAn" Henke
Jerry Siebe
Julian Mayer

From cube2 0.0.20201227+dfsg-2 in Debian 13 (Trixie). Parsed by carta from the page's man source.