DISPLAY
to get the default host and display number.
A system of path tracing particles evolves continuously.
binaryhorizon [--fps]
[--install]
[--noinstall]
[--mono]
[--root]
[--window-id
number]
[--visual
visual]
[--window]
[--window-id
window-id]
[--color]
[--no-color]
[--growth-delay
delayms]
[--particle-number
particles]
[--duration
secs]
[--bicolor]
[--monocolor]
A system of path tracing particles evolves continuously from an initial horizon, alternating between colors.
binaryhorizon accepts the following options:
--fps
Display the current frame rate and CPU load.
--install
Install a private colormap for the window.
--mono
If on a color display, pretend we're on a monochrome display.
--noinstall
Don't install a private colormap for the window.
--root
Draw on the root window.
--window-id number
Draw on the specified window.
--visual visual
Specify which visual to use. Legal values are the name of a visual class or the id number (decimal or hex) of a specific visual.
--window
Draw on a newly-created window. This is the default.
--window-id window-id
Specify which window id to use.
--color (Default)
Particles have random generated colors that gradually change over time.
--no-color
Use the original black and white visualization.
--bicolor (Default)
Particles have 2 random colors, starting as white and black.
--monocolor
Particles have 2 colors, one starting as white and gradually changing, and one staying black.
--fade (Default)
Particles gradually fade between colors over time.
--no-fade
Every particle is a random color.
Delay in ms between growth cycles. More delay, slower (but less CPU intensive).
The number of particles in the system. With more particles the fps can also be affected.
How long between full resets.
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.