apply_matrix3alleg
Multiplies a point by a transformation matrix. allegro game programming library.
Usage
#include <allegro.h>
void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);
void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);
Overview
Multiplies the point (x, y, z) by the transformation matrix m, storing the result in (*xout, *yout, *zout).
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.