SDL_WriteSurfacePixelFloat(3)

SDL_WriteSurfacePixelFloat3

Writes a single pixel to a surface.

Usage

#include "SDL3/SDL.h"

bool SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);

Header file

Defined in SDL3/SDL_surface.h

Overview

This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.

Function parameters

surface

the surface to write.

x

the horizontal coordinate, 0 <= x < width.

y

the vertical coordinate, 0 <= y < height.

r

the red channel value, normally in the range 0-1.

g

the green channel value, normally in the range 0-1.

b

the blue channel value, normally in the range 0-1.

a

the alpha channel value, normally in the range 0-1.

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread safety

This function is not thread safe.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.