SDL_WaitEventTimeout3
Wait until the specified timeout (in milliseconds) for the next available event.
Usage
#include "SDL3/SDL.h"
bool SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS);
Header file
Defined in SDL3/SDL_events.h
Overview
If event is not NULL, the next event is removed from the queue and stored in the SDL_Event
structure pointed to by event .
As this function may implicitly call SDL_PumpEvents (), you can only call this function in the thread that initialized the video subsystem.
The timeout is not guaranteed, the actual wait time could be longer due to system scheduling.
Function parameters
- event
-
the
SDL_Event
structure to be filled in with the next event from the queue, or NULL.
- timeoutMS
-
the maximum number of milliseconds to wait for the next available event.
Return value
Returns true if this got an event or false if the timeout elapsed without any events available.
Thread safety
This function should only be called on the main thread.