SDL_UpdateWindowSurface3
Copy the window surface to the screen.
Usage
#include "SDL3/SDL.h"
bool SDL_UpdateWindowSurface(SDL_Window *window);
Header file
Defined in SDL3/SDL_video.h
Overview
This is the function you use to reflect any changes to the surface on the screen.
This function is equivalent to the SDL 1.2 API SDL_Flip ().
Function parameters
- window
-
the window to update.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.