SDL_SetTextureColorMod3
Set an additional color value multiplied into render copy operations.
Usage
#include "SDL3/SDL.h"
bool SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b);
Header file
Defined in SDL3/SDL_render.h
Overview
When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula: srcC=srcC*(color/255) Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.
Function parameters
texture
|
the texture to update. |
|---|---|
r
|
the red color value multiplied into copy operations. |
g
|
the green color value multiplied into copy operations. |
b
|
the blue color value multiplied into copy operations. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.