SDL_SaveBMP3
Save a surface to a file.
Usage
#include "SDL3/SDL.h"
bool SDL_SaveBMP(SDL_Surface *surface, const char *file);
Header file
Defined in SDL3/SDL_surface.h
Overview
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
Function parameters
surface
|
the |
|---|---|
file
|
a file to save to. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function is not thread safe.
Releases
12 releases since Debian 3.0 (Woody); the text changed 2 times.