SDL_RenderTexture3
Copy a portion of the texture to the current rendering target at subpixel precision.
Usage
#include "SDL3/SDL.h"
bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);
Header file
Defined in SDL3/SDL_render.h
Function parameters
renderer
|
the renderer which should copy parts of a texture. |
|---|---|
texture
|
the source texture. |
srcrect
|
a pointer to the source rectangle, or NULL for the entire texture. |
dstrect
|
a pointer to the destination rectangle, or NULL for the entire rendering target. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.