SDL_RenderReadPixels3
Read pixels from the current rendering target.
Usage
#include "SDL3/SDL.h"
SDL_Surface * SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect);
Header file
Defined in SDL3/SDL_render.h
Overview
The returned surface contains pixels inside the desired area clipped to the current viewport, and should be freed with
SDL_DestroySurface ().
Note that this returns the actual pixels on the screen, so if you are using logical presentation you should use
SDL_GetRenderLogicalPresentationRect () to get the area containing your content. WARNING : This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent ().
Function parameters
- renderer
-
the rendering context.
- rect
-
an
SDL_Rect
structure representing the area to read, which will be clipped to the current viewport, or NULL for the entire viewport.
Return value
( SDL_Surface
*) Returns a new SDL_Surface
on success or NULL on failure; call SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.