SDL_RenderPoint3
Draw a point on the current rendering target at subpixel precision.
Usage
#include "SDL3/SDL.h"
bool SDL_RenderPoint(SDL_Renderer *renderer, float x, float y);
Header file
Defined in SDL3/SDL_render.h
Function parameters
renderer
|
the renderer which should draw a point. |
|---|---|
x
|
the x coordinate of the point. |
y
|
the y coordinate of the point. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.