SDL_RenderFillRect3
Fill a rectangle on the current rendering target with the drawing color at subpixel precision.
Usage
#include "SDL3/SDL.h"
bool SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect);
Header file
Defined in SDL3/SDL_render.h
Function parameters
renderer
|
the renderer which should fill a rectangle. |
|---|---|
rect
|
a pointer to the destination rectangle, or NULL for the entire rendering target. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.