SDL_Rect3
Defines a rectangular area
Structure definition
typedef struct{Sint16 x, y;Uint16 w, h;} SDL_Rect;
Structure data
x, y
|
Position of the upper-left corner of the rectangle |
|---|---|
w, h
|
The width and height of the rectangle |
Overview
A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.
Releases
11 releases since Debian 3.0 (Woody); the text changed 1 time.