SDL_PushGPUDebugGroup3
Begins a debug group with an arbitary name.
Usage
#include "SDL3/SDL.h"
void SDL_PushGPUDebugGroup( SDL_GPUCommandBuffer *command_buffer, const char *name);
Header file
Defined in SDL3/SDL_gpu.h
Overview
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.
Each call to SDL_PushGPUDebugGroup
must have a corresponding call to SDL_PopGPUDebugGroup .
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.
Function parameters
command_buffer
|
a command buffer. |
|---|---|
name
|
a UTF-8 string constant that names the group. |