SDL_Metal_CreateView3
Create a cametallayer-backed nsview/uiview and attach it to the specified window.
Usage
#include "SDL3/SDL.h"
SDL_MetalView SDL_Metal_CreateView(SDL_Window *window);
Header file
Defined in SDL3/SDL_metal.h
Overview
On macOS, this does not associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.
The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer ().
Function parameters
- window
-
the window.
Return value
( SDL_MetalView ) Returns handle NSView or UIView.