SDL_GetTextureColorModFloat3
Get the additional color value multiplied into render copy operations.
Usage
#include "SDL3/SDL.h"
bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);
Header file
Defined in SDL3/SDL_render.h
Function parameters
texture
|
the texture to query. |
|---|---|
r
|
a pointer filled in with the current red color value. |
g
|
a pointer filled in with the current green color value. |
b
|
a pointer filled in with the current blue color value. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.