SDL_GetGamepadStringForButton3
Convert from an sdl_gamepadbutton enum to a string.
Usage
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- button
-
an enum value for a given
SDL_GamepadButton.
Return value
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.