SDL_GetGamepadSensorData3
Get the current state of a gamepad sensor.
Usage
#include "SDL3/SDL.h"
bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
The number of values and interpretation of the data is sensor dependent. See SDL_sensor .h for the details for each type of sensor.
Function parameters
gamepad
|
the gamepad to query. |
|---|---|
type
|
the type of sensor to query. |
data
|
a pointer filled with the current sensor state. |
num_values
|
the number of values to write to data. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.