SDL_GetGamepadMappingForGUID(3)

SDL_GetGamepadMappingForGUID3

Get the gamepad mapping string for a given guid.

Usage

#include "SDL3/SDL.h"

char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);

Header file

Defined in SDL3/SDL_gamepad.h

Function parameters

guid

a structure containing the GUID for which a mapping is desired.

Return value

Returns a mapping string or NULL on failure; call

SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.