SDL_GetGamepadMappingForGUID3
Get the gamepad mapping string for a given guid.
Usage
#include "SDL3/SDL.h"
char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- guid
-
a structure containing the GUID for which a mapping is desired.
Return value
Returns a mapping string or NULL on failure; call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.