SDL_GetCurrentRenderOutputSize3
Get the current output size in pixels of a rendering context.
Usage
#include "SDL3/SDL.h"
bool SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h);
Header file
Defined in SDL3/SDL_render.h
Overview
If a rendering target is active, this will return the size of the rendering target in pixels, otherwise return the value of
SDL_GetRenderOutputSize ().
Rendering target or not, the output will be adjusted by the current logical presentation state, dictated by
SDL_SetRenderLogicalPresentation ().
Function parameters
renderer
|
the rendering context. |
|---|---|
w
|
a pointer filled in with the current width. |
h
|
a pointer filled in with the current height. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.