SDL_GPUViewport(3type)

SDL_GPUViewport3type

A structure specifying a viewport.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GPUViewport { float x; /**< The left offset of the viewport. */ float y; /**< The top offset of the viewport. */ float w; /**< The width of the viewport. */ float h; /**< The height of the viewport. */ float min_depth; /**< The minimum depth of the viewport. */ float max_depth; /**< The maximum depth of the viewport. */ } SDL_GPUViewport;

Header file

Defined in SDL3/SDL_gpu.h

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.