SDL_GPUViewport3type
A structure specifying a viewport.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUViewport { float x; /**< The left offset of the viewport. */ float y; /**< The top offset of the viewport. */ float w; /**< The width of the viewport. */ float h; /**< The height of the viewport. */ float min_depth; /**< The minimum depth of the viewport. */ float max_depth; /**< The maximum depth of the viewport. */ } SDL_GPUViewport;
Header file
Defined in SDL3/SDL_gpu.h