SDL_GPUVertexAttribute(3type)

SDL_GPUVertexAttribute3type

A structure specifying a vertex attribute.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GPUVertexAttribute { Uint32 location; /**< The shader input location index. */ Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ } SDL_GPUVertexAttribute;

Header file

Defined in SDL3/SDL_gpu.h

Overview

All vertex attribute locations provided to an

SDL_GPUVertexInputState
must be unique.

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.