SDL_GPUStoreOp(3type)

SDL_GPUStoreOp3type

Specifies how the contents of a texture attached to a render pass are treated at the end of the render pass.

Usage

#include "SDL3/SDL.h"

typedef enum SDL_GPUStoreOp { SDL_GPU_STOREOP_STORE, /**< The contents generated during the render pass will be written to memory. */ SDL_GPU_STOREOP_DONT_CARE, /**< The contents generated during the render pass are not needed and may be discarded. The contents will be undefined. */ SDL_GPU_STOREOP_RESOLVE, /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined. */ SDL_GPU_STOREOP_RESOLVE_AND_STORE /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory. */ } SDL_GPUStoreOp;

Header file

Defined in SDL3/SDL_gpu.h

Availability

This enum is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.