SDL_GPUMultisampleState3type
A structure specifying the parameters of the graphics pipeline multisample state.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUMultisampleState { SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */ bool enable_mask; /**< Reserved for future use. Must be set to false. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUMultisampleState;
Header file
Defined in SDL3/SDL_gpu.h