SDL_GPUIndexedIndirectDrawCommand(3type)

SDL_GPUIndexedIndirectDrawCommand3type

A structure specifying the parameters of an indexed indirect draw command.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GPUIndexedIndirectDrawCommand { Uint32 num_indices; /**< The number of indices to draw per instance. */ Uint32 num_instances; /**< The number of instances to draw. */ Uint32 first_index; /**< The base index within the index buffer. */ Sint32 vertex_offset; /**< The value added to the vertex index before indexing into the vertex buffer. */ Uint32 first_instance; /**< The ID of the first instance to draw. */ } SDL_GPUIndexedIndirectDrawCommand;

Header file

Defined in SDL3/SDL_gpu.h

Overview

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.