SDL_GPUDepthStencilState(3type)

SDL_GPUDepthStencilState3type

A structure specifying the parameters of the graphics pipeline depth stencil state.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GPUDepthStencilState { SDL_GPUCompareOp compare_op; /**< The comparison operator used for depth testing. */ SDL_GPUStencilOpState back_stencil_state; /**< The stencil op state for back-facing triangles. */ SDL_GPUStencilOpState front_stencil_state; /**< The stencil op state for front-facing triangles. */ Uint8 compare_mask; /**< Selects the bits of the stencil values participating in the stencil test. */ Uint8 write_mask; /**< Selects the bits of the stencil values updated by the stencil test. */ bool enable_depth_test; /**< true enables the depth test. */ bool enable_depth_write; /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */ bool enable_stencil_test; /**< true enables the stencil test. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUDepthStencilState;

Header file

Defined in SDL3/SDL_gpu.h

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.