SDL_GPUCubeMapFace3type
Specifies the face of a cube map.
Usage
#include "SDL3/SDL.h"
typedef enum SDL_GPUCubeMapFace { SDL_GPU_CUBEMAPFACE_POSITIVEX, SDL_GPU_CUBEMAPFACE_NEGATIVEX, SDL_GPU_CUBEMAPFACE_POSITIVEY, SDL_GPU_CUBEMAPFACE_NEGATIVEY, SDL_GPU_CUBEMAPFACE_POSITIVEZ, SDL_GPU_CUBEMAPFACE_NEGATIVEZ } SDL_GPUCubeMapFace;
Header file
Defined in SDL3/SDL_gpu.h
Overview
Can be passed in as the layer field in texture-related structs.