SDL_GPUCompareOp(3type)

SDL_GPUCompareOp3type

Specifies a comparison operator for depth, stencil and sampler operations.

Usage

#include "SDL3/SDL.h"

typedef enum SDL_GPUCompareOp { SDL_GPU_COMPAREOP_INVALID, SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */ SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */ SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */ SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */ SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */ SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */ SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evalutes reference >= test. */ SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ } SDL_GPUCompareOp;

Header file

Defined in SDL3/SDL_gpu.h

Availability

This enum is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.