SDL_GPUColorTargetDescription3type
A structure specifying the parameters of color targets used in a graphics pipeline.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUColorTargetDescription { SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ } SDL_GPUColorTargetDescription;
Header file
Defined in SDL3/SDL_gpu.h