SDL_GPUColorComponentFlags(3type)

SDL_GPUColorComponentFlags3type

Specifies which color components are written in a graphics pipeline.

Usage

#include "SDL3/SDL.h"

typedef Uint8 SDL_GPUColorComponentFlags; #define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */ #define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */ #define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */ #define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */

Header file

Defined in SDL3/SDL_gpu.h

Availability

This datatype is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.