SDL_GPUBufferRegion3type
A structure specifying a region of a buffer.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUBufferRegion { SDL_GPUBuffer *buffer; /**< The buffer. */ Uint32 offset; /**< The starting byte within the buffer. */ Uint32 size; /**< The size in bytes of the region. */ } SDL_GPUBufferRegion;
Header file
Defined in SDL3/SDL_gpu.h
Overview
Used when transferring data to or from buffers.