SDL_GPUBufferLocation3type
A structure specifying a location in a buffer.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUBufferLocation { SDL_GPUBuffer *buffer; /**< The buffer. */ Uint32 offset; /**< The starting byte within the buffer. */ } SDL_GPUBufferLocation;
Header file
Defined in SDL3/SDL_gpu.h
Overview
Used when copying data between buffers.