SDL_CreateGPUDevice3
Creates a gpu context.
Usage
#include "SDL3/SDL.h"
SDL_GPUDevice * SDL_CreateGPUDevice( SDL_GPUShaderFormat format_flags, bool debug_mode, const char *name);
Header file
Defined in SDL3/SDL_gpu.h
Function parameters
format_flags
|
a bitflag indicating which shader formats the app is able to provide. |
|---|---|
debug_mode
|
enable debug mode properties and validations. |
name
|
the preferred GPU driver, or NULL to let SDL pick the optimal driver. |
Return value
( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.