SDL_ConvertSurface(3)

SDL_ConvertSurface3

Copy an existing surface to a new surface of the specified format.

Usage

#include "SDL3/SDL.h"

SDL_Surface * SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);

Header file

Defined in SDL3/SDL_surface.h

Overview

This function is used to optimize images for faster repeat blitting. This is accomplished by converting the original and storing the result as a new surface. The new, optimized surface can then be used as the source for future blits, making them faster.

If you are converting to an indexed surface and want to map colors to a palette, you can use

SDL_ConvertSurfaceAndColorspace () instead.

If the original surface has alternate images, the new surface will have a reference to them as well.

Function parameters

surface

the existing SDL_Surface
structure to convert.

format

the new pixel format.

Return value

( SDL_Surface
*) Returns the new SDL_Surface

structure that is created or NULL on failure; call

SDL_GetError () for more information.

Thread safety

This function is not thread safe.

Releases

12 releases since Debian 3.0 (Woody); the text changed 2 times.

  1. 3.0–5.0
  2. 6.0–12
  3. 13

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.