SDL_ClaimWindowForGPUDevice3
Claims a window, creating a swapchain structure for it.
Usage
#include "SDL3/SDL.h"
bool SDL_ClaimWindowForGPUDevice( SDL_GPUDevice *device, SDL_Window *window);
Header file
Defined in SDL3/SDL_gpu.h
Overview
This must be called before
SDL_AcquireGPUSwapchainTexture
is called using the window. You should only call this function from the thread that created the window.
The swapchain will be created with
SDL_GPU_SWAPCHAINCOMPOSITION_SDR
and
SDL_GPU_PRESENTMODE_VSYNC . If you want to have different swapchain parameters, you must call
SDL_SetGPUSwapchainParameters
after claiming the window.
Function parameters
device
|
a GPU context. |
|---|---|
window
|
an |
Return value
Returns true on success, or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called from the thread that created the window.