SDL_AddGamepadMappingsFromFile3
Load a set of gamepad mappings from a file.
Usage
#include "SDL3/SDL.h"
int SDL_AddGamepadMappingsFromFile(const char *file);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
You can call this function several times, if needed, to load different database files.
If a new mapping is loaded for an already known gamepad GUID, the later version will overwrite the one currently loaded.
Any new mappings for already plugged in controllers will generate
SDL_EVENT_GAMEPAD_ADDED
events.
Mappings not belonging to the current platform or with no platform field specified will be ignored (i.e. mappings for Linux will be ignored in Windows, etc).
Function parameters
- file
-
the mappings file to load.
Return value
Returns the number of mappings added or -1 on failure; call
SDL_GetError () for more information.
Thread safety
It is safe to call this function from any thread.