Math::PlanePath::CubicBase3pm
Usage
use Math::PlanePath::CubicBase;my $path = Math::PlanePath::CubicBase->new (radix => 4);my ($x, $y) = $path->n_to_xy (123);
Overview
This is a pattern of replications in three directions 0, 120 and 240 degrees.
18 19 26 27 516 17 24 25 422 23 30 31 320 21 28 29 250 51 58 59 2 3 10 11 148 49 56 57 0 1 8 9 <- Y=054 55 62 63 6 7 14 15 -152 53 60 61 4 5 12 13 -234 35 42 43 -332 33 40 41 -438 39 46 47 -536 37 44 45 -6^-11-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6
The points are on a triangular grid by using every second integer X,Y, as per "Triangular Lattice" in Math::PlanePath. All points on that triangular grid are visited.
The initial N=0,N=1 is replicated at +120 degrees. Then that trapezoid at +240 degrees
+-----------+ +-----------+\ 2 3 \ \ 2 3 \+-----------+ \ \\ 0 1 \ \ 0 1 \+-----------+ --------- -----------+\ 6 7 \replicate +120deg \ \ rep +240deg\ 4 5 \+----------+
Then that bow-tie N=0to7 is replicated at 0 degrees again. Each replication is 1/3 of the circle around, 0, 120, 240 degrees repeating. The relative layout within a replication is unchanged.
-----------------------\ 18 19 26 27 \\ \\ 16 17 24 25 \---------- ----------\ 22 23 30 31 \\ \\ 20 21 28 29 \--------- ------------ +----------- -----------\ 50 51 58 59 \ 2 3 \ 10 11 \\ +-----------+ \\ 48 49 56 57 \ 0 1 \ 8 9 \---------- --------- +----------- ---------+\ 54 55 62 63 \ 6 7 \ 14 15 \\ \ \ \\ 52 53 60 61 \ 4 5 \ 12 13 \-------------- +----------+------------\ 34 35 42 43 \\ \\ 32 33 40 41 \---------+ -----------\ 38 39 46 47 \\ \\ 36 37 44 45 \-----------------------
The radial distance doubles on every second replication, so N=1 and N=2 are at 1 unit from the origin, then N=4 and N=8 at 2 units, then N=16 and N=32 at 4 units. N=64 is not shown but is then at 8 units away (X=8,Y=0).
This is similar to the "ImaginaryBase", but where that path repeats in 4 directions based on i=squareroot(-1), here it's 3 directions based on w=cuberoot(1) = -1/2+i*sqrt(3)/2.
Radix
The "radix" parameter controls the "r" used to break N into X,Y. For example radix 4 gives 4x4 blocks, with r-1 replications of the preceding level at each stage.
3 radix => 4 12 13 14 152 8 9 10 111 4 5 6 7Y=0 -> 0 1 2 3-1 28 29 30 31-2 24 25 26 27-3 20 21 22 23-4 16 17 18 19-5 44 45 46 47... 40 41 42 4336 37 38 3932 33 34 3560 61 62 6356 57 58 5952 53 54 5548 49 50 51^-15-14-13-12-11-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6
Notice the parts always replicate away from the origin, so the block N=16 to N=31 is near the origin at X=-4, then N=32,48,64 are further away.
In this layout the replications still mesh together perfectly and all points on the triangular grid are visited.
Functions
See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.
- "$path = Math::PlanePath::CubicBase->new ()"
- "$path = Math::PlanePath::CubicBase->new (radix => $r)"
-
Create and return a new path object.
- "($x,$y) = $path->n_to_xy ($n)"
-
Return the X,Y coordinates of point number
$non the path. Points begin at 0 and if"$n < 0"then the return is an empty list.
Level Methods
- "($n_lo, $n_hi) = $path->level_to_n_range($level)"
-
Return
"(0, $radix**$level - 1)".
Home page
<http://user42.tuxfamily.org/math-planepath/index.html>
Releases
6 releases since Debian 8 (Jessie); the text changed 3 times.