MATRIX_f3alleg
Floating point matrix structure. allegro game programming library.
Usage
#include <allegro.h>
typedef struct MATRIX_f
Overview
float v[3][3]; - 3x3 scaling and rotation component float t[3]; - x/y/z translation component
Floating point matrix structure. Read chapter "3D math routines" for a description on how to obtain/use this structure.
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.