IMG_LoadAnimationTyped_IO3
Load an animation from an sdl datasource
Usage
#include "SDL3_image/SDL_image.h"
IMG_Animation * IMG_LoadAnimationTyped_IO(SDL_IOStream *src, bool closeio, const char *type);
Header file
Defined in SDL3_image/SDL_image.h
Overview
Even though this function accepts a file type, SDL_image may still try other decoders that are capable of detecting file type from the contents of the image data, but may rely on the caller-provided type string for formats that it cannot autodetect. If type is NULL, SDL_image will rely solely on its ability to guess the format.
If closeio is true, src will be closed before returning, whether this function succeeds or not. SDL_image reads everything it needs from src during this call in any case.
When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation ().
Function parameters
src
|
an SDL_IOStream that data will be read from. |
|---|---|
closeio
|
true to close/free the SDL_IOStream before returning, false to leave it open. |
type
|
a filename extension that represent this data ("GIF", etc). |
Return value
( IMG_Animation
*) Returns a new
IMG_Animation , or NULL on error.